About
I spend most of my time experimenting with different programming paradigms and languages, building small prototypes, and documenting what I learn through projects and technical notes. My interests include systems programming, graphics, computer vision, and performance-aware software design. This website serves as a living record of my work: projects, experiments, and ongoing technical exploration.
I enjoy working with multiple programming languages and tools, using each where it fits best. Much of my work involves building experimental projects, testing ideas, and learning through implementation rather than theory alone.
Current Focus
- Implementing a ray tracer from scratch in C.
- Operating system concepts and low-level system behavior
- Building 2D games using raylib (C++) and Lua,